Heavy Euro (dice workers)2018
Teotihuacan: City of Gods box art

Box art via BoardGameGeek

Heavy Euro (dice workers)

Teotihuacan: City of Gods

Your workers are dice that get smarter, then die, and it's strangely beautiful.

3.8 out of 53.8/5

Designed by Daniele Tascini and David Turczi · 2018

Players1-4
Play time90-120 min
WeightMedium-Heavy
Ages14+
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The verdict

One of the best mid-to-heavy Euros of its era, as long as you bring four players and patience for a few fiddly rules.

Best for: Euro fans who want a chunky optimization puzzle without a four-hour commitment.

The full review

What it is

Here's the hook. Your workers are dice, and they get better at their jobs by aging. A die placed on the board climbs in value as it works, growing more powerful, until it hits six and ascends, resetting to one while handing you a reward. You move three of them around a central rondel, spending resources to trigger actions, build pyramid steps, and climb temple tracks. Designed by Daniele Tascini and David Turczi, it's a Euro that turns growing up and dying into your core engine.

The catch

The appeal real players keep naming is the interlock. Reviewers at Meeple Mountain and Board Game Quest both light up about how one action feeds the next, so a planned turn where your dice meet in the right spot at the right value feels like you cracked a safe. That's also the catch. It's a complicated game with niggling rules exceptions, and you'll reread the manual mid-session more than once. Teaching takes about fifteen minutes, but mastering the timing takes a few plays.

Who it's for

The honest caveat is player count. Multiple reviewers call this a four-player-only game, and one flat out preferred four every time. With fewer players the cocoa economy and the board's blocking lose their bite, and two-player sessions feel noticeably thinner. Interaction is gentle anyway, mostly racing and occupying spaces, never mean. If you've got a regular group of four who like a chewy optimization puzzle that wraps in two hours, this is a keeper. Solo and lighter tables, temper expectations.

What other players say

This write-up is grounded in real reviews and player discussion, not just one opinion. A few worth reading:

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